Match Patterns

The unique feature Match Patterns is a function helping you to discover regularity and trends in match patterns - as result of the selected match pattern algorithm - predicting the next winning digits.

At the moment (version 1.0.0) you can choose from 5 different algorithms. Each algorithm gives after a run as result a sequence of digits sorted by frequency in descending order; shown in the frequency groups GR1, GR2, GR3, GR4, GR5, GR6, GR7, GR8, GR9, GR10. Most of the time each frequency group has one digit but sometimes a frequency group shares 2 (or more) digits having the same frequency as result.

See Image below (example frequency groups for an next pick 4 result): digit 1 has the highest frequency, digit 0 has the second highest frequency, etc. and finally digit 9 has the lowest frequency as result of the selected algorithm and settings and game.

Note: The term frequency group is not the right word, because most of the 'groups' contain only one digit. I'll change it to a more appropiate term later.

The frequency groups are not useful for doing predictions alone; you have to use the algorithm results of the latest x (30 or more) draw results to discover trends in patterns and use this data to predict which frequency groups are the best candidates to pick (or not to pick) the digits from (see results Example 1).

A higher frequency does not (automatically) mean that the digit has a higher probability to be one of the next winning digits! However, this was the initial idea when I developed the algorithms. But what I discovered was that digits with frequencies close together - often 2 or 3 consecutive frequency groups (clusters of groups) - contain (most the) the next winning digits in a regular way.

Examples

Example 1. Back test results 50 draws (28 December 2011 to 20 January 2012) Pick 4 Virginia day & evening draws.
Winning digit match -yellow highlighted- per frequency group (GR1 to GR10).
Settings: Algorithm: BE-1-35-5:25, Recursion: 1043, Seed: 1, Walk: True

Results match % of 4 consecutive frequency groups (match 0% highlighted)

Table 1.1 Match % occurrence consecutive group: back test results latest 50 draws Pick 4 Virginia day & evening draws
Settings: Algorithm: BE-1-35-5:25, Recursion: 1143, Seed: 1, Walk: True

Consecutive Groups 0% 25% 50% 75% 100%
GR1-GR4 8 19 17 5 0
GR2-GR5 8 18 15 8 0
GR3-GR6 6 16 17 10 0
GR4-GR7 4 15 21 7 2
GR5-GR8 4 20 12 12 1
GR6-GR9 4 20 13 10 2
GR7-GR10 3 21 18 6 1

Some Findings

  • Match 0%, 22 out of 49 results. Average after every 2th or 3rd draw one or more consecutive groups have no winning digits. (At least 4 digits can be excluded)
  • 11 out of 22 Match 0%' s, two or more consecutive groups have no winning digits. (At least 5 digits can be excluded)
  • Consecutive group GR4-GR7 gives 30 (21+7+2) out of the 49 results an match of at least 50% of the winning digits! If you analyse the results (consecutive group GR4-GR7 = collection of frequency groups GR4,GR5,GR6,GR7), mostly at least 2 winning digits are in these frequency groups (of 4 digits) average every 2th draw!
  • ...

An Strategy using the results

Assumption: One of the 7 consecutive groups will give a Match 0% for the next pick 4 result (Virginia Pick 4)

Results frequency groups for the next pick 4 result (Virginia Pick 4):
GR1 = 0, GR2 = 8, GR3 = 5, GR4 = 1, GR5 = 6, GR7 = 4, GR8 = 9, GR9 = 3, GR10 = 7 Digits frequency groups {0, 8, 5, 1, 6, 4, 2, 9, 3, 7}
Create the 7 consecutive frequency groups
GR1-GR4 : digits 0,8,5,1
GR2-GR5 : digits 8,5,1,6
GR3-GR6 : digits 5,1,6,4
GR4-GR7 : digits 1,6,4,2
GR5-GR8 : digits 6,4,2,9
GR6-GR9 : digits 4,2,9,3
GR7-GR10: digits 2,9,3,7

6 digits remaining when GR1-GR4 gives a Match 0% next pick 4 result are; 6,4,2,9,3,7
6 digits remaining when GR2-GR5 gives a Match 0% next pick 4 result are; 0,4,2,9,3,7
6 digits remaining when GR3-GR6 gives a Match 0% next pick 4 result are; 0,8,2,9,3,7
6 digits remaining when GR4-GR7 gives a Match 0% next pick 4 result are; 0,8,5,9,3,7
6 digits remaining when GR5-GR8 gives a Match 0% next pick 4 result are; 0,8,5,1,3,7
6 digits remaining when GR6-GR9 gives a Match 0% next pick 4 result are; 0,8,5,1,6,7
6 digits remaining when GR7-GR10 gives a Match 0% next pick 4 result are; 0,8,5,1,6,4

Next

  • Analyse (and/or filter) the groups of 6 digits -to exclude digits/groups- using the more than 40 statistics and filters available in Intelbet Pick 4 Manager.
  • You can analyse the results of other Match Pattern algorithms and see if there's parity with other (consecutive) frequency groups...
  • Wheel the digits (for box lines)
  • ...

The next pick 4 result (Virginia)

Pick 4 result of 20 January 2012 (Evening draw): 2,9,3,6
As assumed one of the 7 consecutive groups gave a Match 0%.
Consecutive group GR1-GR4 gave a match 0%. All the winning digits 2,9,3,6 where in the 6 remaining digits 6,4,2,9,3,7 of GR1-GR4!

Another Strategy

Another strategy could be to focus on the consecutive group GR4-GR7; this group gives mostly at least 2 winning digits average every 2th draw! :)

More examples soon!!!

MatchPatterns Algorithms

Algorithms & Settings


There are 5 algorithms you can choose from (Pattern Algorithms):

  1. BE-3-7:7:7-1:5 (uses the previous 3 draw results in the calculations)
  2. SE-3-7:7:7-12:25 (uses the previous 3 draw results in the calculations)
  3. BE-4-6:6:6-1:5 (uses the previous 4 draw results in the calculations)
  4. SE-4-6:6:6-12:25 (uses the previous 4 draw results in the calculations)
  5. BE-1-35-5:25 (uses the previous draw result in the calculations)

Parameters:

  • Match Pattern latest X draw results; show the Match Patterns of the latest x draw results (back-test)
  • Recursion; Number of time the algorithm is executed (minimum = 750, maximum = 9999)
  • Steps Between; Property of the algorithm
  • Seed; Start seed used by the algorithm (minimum = 1, maximum = 99.999.9999). Right click on the trackbar to jump to a seed you entered
  • Walk; If walk checked the seed will not reset to the start value after each execution